All tag results for ‘sxsw interactive’

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SXSW has come and gone and my phone might never recover. Y’see, last year i received over 500 Dodgeballs. To the best that i can tell, i received something like 3000 Tweets during the few days i was in Austin. My phone was constantly hitting its 100 message cap and i spent more time trying to delete messages than reading them. Still, i think that Twitter and Dodgeball are interesting and i want to take a moment to consider their strengths and weaknesses as applications.

While you can use Dodgeball for a variety of things, it’s primarily a way of announcing presence in a social venue where you’d be willing to interact with other people. Given that i’m a hermit, i primarily use Dodgeball to announce my presence at conference outtings and to sigh in jealousy as people romp around Los Angeles. Dodgeball is culturally linked to place. I’m still pretty peeved with Google over the lack of development of Dodgeball because i still think it would be a brilliant campus-based application where people actually do party-hop on every weekend and want to know if their friends are at the neighboring frat party instead of this one. When it comes to usage at SXSW, Dodgeball is great. I know when 7 of my friends are in one venue and 11 are in another; it helps me decide where to go.

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SXSW Panel: How to easily attract the right clients

On this last day of SXSW Interactive, I decided to attend a panel, Why Typography Sucks. I thought this was one of the best panels of the festival. I am not sure if it is a brit thing, but all of them BROUGHT THEIR A-GAME. The panel was made up of Mark Boulton and Richard Rutter. Read the more »