It flopped in America. Now, for its British launch, Sony has put the price up.
The last time Sony launched a games console, it was an overnight sensation. The PlayStation 2, launched in 2000, didn’t simply offer consumers fabulously hi-tech games and graphics. It also gave them a built-in, groovy new gadget, the DVD player - two new toys at a very competitive price. It was a combination that made the PS2 the fastest-selling console of all time. With sales of 115 million units worldwide, it is still going strong even now, in its seventh year in the shops.
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Tags: Gaming, action games, action-games, computer players, computer-players, concept gaming, concept-gaming, console playstation, console-playstation, gaming, gaming connection, gaming platform, gaming-connection, gaming-platform, playstation 3, playstation-3 | No Comments »
Researchers at the University of Rochester in Rochester, NY have released findings from their studies on video-games recently, making some interesting conclusions.
First of all, they surveyed 1,000 gamers, and found that the “real reason games are so widely played is because achievement, explorative freedom, and connection with others (be it human or in-game characters) trump the “shallow sense of fun” which the study believes doesn’t keep players as interested.”
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Tags: Gaming, Education, action games, action-games, autonomy, competence, contention, game characters, game-characters, group play, group-play, jumble, play more games, play tetris, play-more-games, play-tetris, playing video games, playing-video-games, psychological wellness, psychological-wellness, real reason, real-reason, rochester ny, rochester-ny, second group, second-group, sense of fun, sense-of-fun, university of rochester, university-of-rochester, unreal tournament, unreal-tournament, visual simplicity, visual-simplicity | No Comments »